
Adventure Remix
Chapter 5: Automata Recalibration
Automata is a natural first destination once the characters are in the Outlands. It's essential to the mystery we've created, and it's a great spot to kick off the rest of the exploration.
Adventure Remix
Automata is a natural first destination once the characters are in the Outlands. It's essential to the mystery we've created, and it's a great spot to kick off the rest of the exploration.
Adventure Remix
The Walking Castle scenario is a great introduction to the Outlands and beyond. It’s fun, flavorful, and the battle with the fiends is interesting and challenging. There’s only a few tweaks we need to make to bolster the rest of the adventure.
Adventure Remix
As we dive into Part Two of Turn of Fortune’s Wheel, let’s refocus on the core goals shaping this remix: weaving self-discovery into the characters’ motivations, uniting the story elements under the mystery of the glitch, and heightening the stakes by creating a multiversal threat.
Adventure Remix
The characters arrive at Fortune’s Wheel, the major inflection point of the adventure. There’s a lot of dials we can turn here to give the adventure momentum going into Part 2.
Adventure Remix
Farrow leads the characters towards Fortune’s Wheel and the first big inflection point of the adventure. We can do a little more to fill out this journey and add another element of a deepening plot.
Adventure Remix
Our adventure arc in Sigil is coming to a conclusion and it’s time to put the screws to the characters. Adding some pressure will help up the stakes of the adventure and give them the sense that they are digging deeper into the conspiracy they are uncovering.
Adventure Remix
The characters uncover their hidden cache on a dangerous plane, discover how they were involved in the weapons trade, and find clues that point to a greater scheme in the Outlands.
Adventure Remix
Here we set the characters to solving a few mysteries about their past activities while closing out the Sigil adventure arc. There are many ways this can play out, but it’s primarily an infiltration encounter.
Adventure Remix
This scenario is where our funnel begins to narrow. Finding Spiral Hal’oight is the stepping stone to the end of this Sigil arc and uncovering the depths of the weapons dealing operation. We also have the opportunity to really open up the scale of the planes here.
Adventure Remix
The strange note clue will lead the characters to Zadara. They have the opportunity to gain a powerful but potentially dangerous sponsor. She will pay them well, but at the cost of informing on their conspirators and indebting themselves to her.
Adventure Remix
This scenario is driven by the broken mimir clue, but it can also develop organically if Parisa guides the characters to a market or other public facing place. They will uncover information about the scheme they are involved in and details that will point them to Spiral Hal’oight.
Adventure Remix
This scenario in the expanded adventure arc inside of Sigil brings the characters into the Smoldering Corpse. They will arrive here if they investigate the bar tab they found in their belongings. We can also run the Sensory Experience scenario, modified to fit into this arc.