Chapter 10: Rigus - Eternity's Rampart
All is not well in Rigus. The attacks coming through the portal to Acheron are escalating, and Rigus is in danger of tipping into Gargauth's control unless the characters can stop the conflict.
All is not well in Rigus. The attacks coming through the portal to Acheron are escalating, and Rigus is in danger of tipping into Gargauth's control unless the characters can stop the conflict.
Saving Glorium from Gargauth's grasp will involve a tense race against time to unravel a fiendish plot before Glorium and Grakenok erupt into hostilities.
Glorium fits into our scheme in a wonderful way. The written scenario is a one-off excursion, so it's quite easy to adjust a few details and add onto the intrigue and tension in the gate town.
The Faunel excursion is an evocative location that feels the most plane-touched of the gate towns. It's an interesting mix of politics with a fun hunt for the bad guy. We can easily add some nuanced intrigue while tying it into our grand scheme.
The excursion to Excelsior is not the strongest scenario in the adventure book. With just a few adjustments we can smooth some of the rough edges and shape it into an evocative investigation.
The escapade in Curst with Valder and Fellik is one of the best out of all the Outlands scenarios. It's a great breakout scenario that packs an emotional punch. It also doesn't take much to tie it into the rest of the scheme we've developed.
Automata is a natural first destination once the characters are in the Outlands. It's essential to the mystery we've created, and it's a great spot to kick off the rest of the exploration.
The Walking Castle scenario is a great introduction to the Outlands and beyond. It’s fun, flavorful, and the battle with the fiends is interesting and challenging. There’s only a few tweaks we need to make to bolster the rest of the adventure.
As we dive into Part Two of Turn of Fortune’s Wheel, let’s refocus on the core goals shaping this remix: weaving self-discovery into the characters’ motivations, uniting the story elements under the mystery of the glitch, and heightening the stakes by creating a multiversal threat.
The characters arrive at Fortune’s Wheel, the major inflection point of the adventure. There’s a lot of dials we can turn here to give the adventure momentum going into Part 2.
Farrow leads the characters towards Fortune’s Wheel and the first big inflection point of the adventure. We can do a little more to fill out this journey and add another element of a deepening plot.
Our adventure arc in Sigil is coming to a conclusion and it’s time to put the screws to the characters. Adding some pressure will help up the stakes of the adventure and give them the sense that they are digging deeper into the conspiracy they are uncovering.