
Chapter 15, Part 2: Concluding Echoes of Delusion
The epic finale.
The epic finale.
The characters have triumphed over Shemeshka and unlocked their true selves. Now they must halt Gargauth's ascension before he wreaks havoc across the Outlands and beyond.
This is it. The endgame. The power spike where the heroes shape the fate of the multiverse. It's one of the most compelling moments in the adventure—let's stick the landing.
The Spire is a great location to wrap up the Outlands scenarios. There’s a few things we can do to better integrate it into the adventure's plot and make it more evocative for the players.
Before launching into the final act of Turn of Fortune’s Wheel, the Outlands offer opportunities for your characters to witness the multiverse unravel before them. This is their time to explore.
Sylvania is a unique gate town. The scenario is interesting and hits a different note from the rest of the Outlands. It's also easy to work into the larger scheme.
All is not well in Rigus. The attacks coming through the portal to Acheron are escalating, and Rigus is in danger of tipping into Gargauth's control unless the characters can stop the conflict.
Saving Glorium from Gargauth's grasp will involve a tense race against time to unravel a fiendish plot before Glorium and Grakenok erupt into hostilities.
Glorium fits into our scheme in a wonderful way. The written scenario is a one-off excursion, so it's quite easy to adjust a few details and add onto the intrigue and tension in the gate town.
The Faunel excursion is an evocative location that feels the most plane-touched of the gate towns. It's an interesting mix of politics with a fun hunt for the bad guy. We can easily add some nuanced intrigue while tying it into our grand scheme.
The excursion to Excelsior is not the strongest scenario in the adventure book. With just a few adjustments we can smooth some of the rough edges and shape it into an evocative investigation.
The escapade in Curst with Valder and Fellik is one of the best out of all the Outlands scenarios. It's a great breakout scenario that packs an emotional punch. It also doesn't take much to tie it into the rest of the scheme we've developed.
Adventure Remix
Automata is a natural first destination once the characters are in the Outlands. It's essential to the mystery we've created, and it's a great spot to kick off the rest of the exploration.
Adventure Remix
The Walking Castle scenario is a great introduction to the Outlands and beyond. It’s fun, flavorful, and the battle with the fiends is interesting and challenging. There’s only a few tweaks we need to make to bolster the rest of the adventure.
Adventure Remix
As we dive into Part Two of Turn of Fortune’s Wheel, let’s refocus on the core goals shaping this remix: weaving self-discovery into the characters’ motivations, uniting the story elements under the mystery of the glitch, and heightening the stakes by creating a multiversal threat.
Adventure Remix
The characters arrive at Fortune’s Wheel, the major inflection point of the adventure. There’s a lot of dials we can turn here to give the adventure momentum going into Part 2.
Adventure Remix
Farrow leads the characters towards Fortune’s Wheel and the first big inflection point of the adventure. We can do a little more to fill out this journey and add another element of a deepening plot.
Adventure Remix
Our adventure arc in Sigil is coming to a conclusion and it’s time to put the screws to the characters. Adding some pressure will help up the stakes of the adventure and give them the sense that they are digging deeper into the conspiracy they are uncovering.
Adventure Remix
The characters uncover their hidden cache on a dangerous plane, discover how they were involved in the weapons trade, and find clues that point to a greater scheme in the Outlands.
Adventure Remix
Here we set the characters to solving a few mysteries about their past activities while closing out the Sigil adventure arc. There are many ways this can play out, but it’s primarily an infiltration encounter.
Adventure Remix
This scenario is where our funnel begins to narrow. Finding Spiral Hal’oight is the stepping stone to the end of this Sigil arc and uncovering the depths of the weapons dealing operation. We also have the opportunity to really open up the scale of the planes here.
Adventure Remix
The strange note clue will lead the characters to Zadara. They have the opportunity to gain a powerful but potentially dangerous sponsor. She will pay them well, but at the cost of informing on their conspirators and indebting themselves to her.
Adventure Remix
This scenario is driven by the broken mimir clue, but it can also develop organically if Parisa guides the characters to a market or other public facing place. They will uncover information about the scheme they are involved in and details that will point them to Spiral Hal’oight.
Adventure Remix
This scenario in the expanded adventure arc inside of Sigil brings the characters into the Smoldering Corpse. They will arrive here if they investigate the bar tab they found in their belongings. We can also run the Sensory Experience scenario, modified to fit into this arc.