Spin of the Wheel
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Chapter 2: Philosophers with Clubs

Adventure Remix

Chapter 2: Philosophers with Clubs

This chapter is where the world of Sigil opens up for a bit before turning into a railroad. Let’s change that. I’m building out a small adventure path that encourages the characters to explore while progressing the adventure’s story lines.

Morte floats in the Mausoleum.

Adventure Remix

Chapter 1: Grave Escape

The Mortuary provides a vivid opening that sets the adventure tone and stakes. Let's improve it by seeding early clues that tie into the overarching mystery and implement tweaks to make the plot more engaging and cohesive for the players.

Part 1: Schemes in Sigil

Adventure Remix

Part 1: Schemes in Sigil

"Turn of Fortune’s Wheel" starts with a strong premise, but the adventure can be improved by opening up the campaign's structure and focusing on the central mystery. Our goal is to make the players feel like they are in a wide open sandbox with many choices.

Introduction: Spinning Fortune's Wheel

Adventure Remix

Introduction: Spinning Fortune's Wheel

"The Turn of Fortune’s Wheel" promises a multiverse-spanning mystery and can be improved by focusing on the multiversal glitch throughout the adventure, integrating the Outlands more closely with the main plot, and ensuring a cohesive story progression.

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Spin of the Wheel

Spin of the Wheel

Expanding the Planescape: Turn of Fortune's Wheel D&D Adventure

Spin of the Wheel
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