The Broken Mimir (Planar Philosophers)
This scenario is driven by the broken mimir clue, but it can also develop organically if Parisa guides the characters to a market or other public facing place. They will uncover information about the scheme they are involved in and details that will point them to Spiral Hal’oight.
Whether the characters explicitly follow up on the broken mimir and seek out the Mind’s Eye faction, or if they end up in a public forum (as mentioned in the adventure book), run the Planar Philosophers encounter. The Mind’s Eye representative arguing with the other factions is Tripicus, a scholarly ursinal that created the broken mimir and is involved in the weapons dealing.
Supporting Cast. Here’s some short write ups for the NPCs involved in the scenario:
- The Athar is the high elf Sengal (neutral evil, Athar null). He was once a member of the Mind’s Eye and is now violently opposed to the deities and the Mind’s Eye in particular. He believes their pursuit of godhood is downright dangerous.
- The Bleaker is Darioch Ysarl (chaotic evil, human Bleak Cabal void soother), a gaunt and gloomy middle-aged woman who has seen her fair share of things in Sigil. She believes society is a blight and the Bleak Cabal’s nihilism is the only way to do the least harm. She can be blunt in her assessment of opposing ideas.
- There’s also an elderly human Seeker in the crowd with missing teeth and a patterned birthmark on his cheek named Sylvester Goldwax. This is another of Farrow’s alter egos. If they ask about the maker’s mark on the mimir, Goldwax says it’s the work of Tripicus, the ursinal (neutral, Mind’s Eye matter smith) Seeker arguing with the Athar and the Bleaker.
How the characters engage with the argument should color Tripicus’s disposition toward them.
Roleplaying Tripicus. Tripicus is a bookish ursinal originally from Elysium. Ursinals are large fur-covered guardinals with a bear’s head and clawed limbs. He is obsessed with the worlds of the Prime Material plane, and has written several tomes on different worlds. He easily digresses if someone brings this up or talks about being a prime.
As far as the Blood War goes, he takes the position of an intellectual participating from afar. He’s sympathetic to those affected, but he does moral calculus in terms of how much harm he can prevent or fix, even if it means accepting some losses in the short term.
Dealing with Tripicus
Tripicus can easily repair the mimir. It’ll take him about 10 minutes during which time he can converse with the characters. Tripicus will not broach the deal he has with the characters, Koe, or Spiral, but the procurer character will catch a flash of recognition in his eyes.
If they press Tripicus he will send any other Seekers away and chide the characters for approaching him in such a public place. He will hurriedly whisper to them while glancing around, “Don’t tell me you’re here to change the deal. Everything is going fine, and I’m meeting that barmy schedule you set out.”
These are the things he knows or will admit:
- He’s been running weapons for “the angel” for some time now. He normally procures weapons from the guardinals on Elysium, but he has a deal with Spiral to alter some special celestial weapons. The characters brokered it.
- The alterations involve infusing from Mount Celestia with fiend’s ichor to allow fiends to wield them. The characters arranged the deliveries of the angelic blades and the fiendish ichor.
- Everything is going smoothly. Tripicus is getting his supplies and his fees on time, so he doesn’t understand this visit.
- If they ask about the angel: “The angel? What is this, some kind of test? Koe, of course, and before you ask I don’t know where he is. If you need him, go find Spiral.”
- Spiral Hal’oight is the aasimar running logistics. When she’s not out running for Koe you can find her gambling away her garnish at the “back room” of the Bottle and Jug.
- He doesn’t know who the characters work for or why they are involved and doesn’t want to know. If they mention Zadara he says they’ve already said too much. That’s between her and them.
- Tripicus threw in the mimir to sweeten the deal with the characters. They should take better care of it.
- If they ask how he feels about selling weapons to the Blood War he says the fiends are getting what they deserve. The sooner they kill each other the better. Besides, he and Koe funnel those profits into good works and acts of charity around the planes.
If the characters get real earnest and confess about their memory loss Tripicus will comment that he can fix a mimir but he can’t “patch up a barmy berk’s skull” and will regard them with extreme wariness. He’ll want to make sure the deal is still intact and be done with them.
Jogging Your Mimir
When the mimir is repaired Tripicus will hold it aloft and ask it what it knows about these berks. It will error out as described in the adventure book:
“I am a mimir, a magical device designed to provide information. My attuned owner is–” Cacophonous gibberish and overlapping voices suddenly erupt from the device. “Infinite unlikelihood error: data collision in multiple space-time scenarios. Please identify the correct reality before proceeding.”
Tripicus is incredibly confused and asks the mimir for its last known recording. The mimir responds with increasing speed, “Automata [glitch noise], Curst [glitch], Excelsior [glitch], Faunel, Glorium, Rigus, Sylvania, The Wheel, The Mortuary, The Mortuary, The Mortuary—“ (These are all places the characters died).
He will silence it at this point and ask specifically about the Mortuary and the mimir will explain its owner awoke in the Mortuary and describe an event that happened in the first session.
Tripicus asks the characters if that’s true and then diagnoses that the mimir needs to be brought to past locations they’ve been to restore memories from the “proper reality”–whatever that means. It cannot answer any other specifics about the characters without triggering the “infinite unlikelihood error.”
After that Tripicus will be extremely uneasy and bid the characters go on their merry way.